FrameRateConversion

Frame Rate Conversion: An Application

  • We use The Foundry's NUKE F_Kronos to create a slow motion effect.
  • NUKE's standard solution calculates one motion vector every 4 pels.
  • Our modification is the calculation of one motion vector every 64 pels in regions of reflection.
  • Regions of reflection are detected by BIRD and shown in red.

GirlRef_S1

Figure 1: Original
Figure 2: Slow Motion with NUKE Standard Solution (left) and our improvement (right)
Figure 3: Slow Motion with NUKE Standard Solution
Figure 4: Slow Motion with our modification
Figure 5: Regions modified (in red)

GirlRef_S2

Figure 1: Original
Figure 2: Slow Motion with NUKE Standard Solution (left) and our improvement (right)
Figure 3: Slow Motion with NUKE Standard Solution
Figure 4: Slow Motion with our modification
Figure 5: Regions modified (in red)

GirlRef_S3

Figure 1: Original
Figure 2: Slow Motion with NUKE Standard Solution (left) and our improvement (right)
Figure 3: Slow Motion with NUKE Standard Solution
Figure 4: Slow Motion with our modification
Figure 5: Regions modified (in red)

BluWind_S1

Figure 1: Original
Figure 2: Slow Motion with NUKE Standard Solution (left) and our improvement (right)
Figure 3: Slow Motion with NUKE Standard Solution
Figure 4: Slow Motion with our modification
Figure 5: Regions modified (in red)

PortraitC_S1

Figure 1: Original
Figure 2: Slow Motion with NUKE Standard Solution (left) and our improvement (right)
Figure 3: Slow Motion With NUKE Standard Solution
Figure 4: Slow Motion with our modification
Figure 5: Regions modified (in red)
Page last modified on October 31, 2010