Frame Rate Conversion: An Application
- We use The Foundry's NUKE F_Kronos to create a slow motion effect.
- NUKE's standard solution calculates one motion vector every 4 pels.
- Our modification is the calculation of one motion vector every 64 pels in regions of reflection.
- Regions of reflection are detected by BIRD and shown in red.
GirlRef_S1
Figure 1: Original
Figure 2: Slow Motion with NUKE Standard Solution (left) and our improvement (right)
Figure 3: Slow Motion with NUKE Standard Solution
Figure 4: Slow Motion with our modification
Figure 5: Regions modified (in red)
GirlRef_S2
Figure 1: Original
Figure 2: Slow Motion with NUKE Standard Solution (left) and our improvement (right)
Figure 3: Slow Motion with NUKE Standard Solution
Figure 4: Slow Motion with our modification
Figure 5: Regions modified (in red)
GirlRef_S3
Figure 1: Original
Figure 2: Slow Motion with NUKE Standard Solution (left) and our improvement (right)
Figure 3: Slow Motion with NUKE Standard Solution
Figure 4: Slow Motion with our modification
Figure 5: Regions modified (in red)
BluWind_S1
Figure 1: Original
Figure 2: Slow Motion with NUKE Standard Solution (left) and our improvement (right)
Figure 3: Slow Motion with NUKE Standard Solution
Figure 4: Slow Motion with our modification
Figure 5: Regions modified (in red)
PortraitC_S1
Figure 1: Original
Figure 2: Slow Motion with NUKE Standard Solution (left) and our improvement (right)
Figure 3: Slow Motion With NUKE Standard Solution
Figure 4: Slow Motion with our modification
Figure 5: Regions modified (in red)
Page last modified on October 31, 2010

