Research Overview

Digital Cinema

In the Digital Cinema stream our work in Digital Motion Picture Restoration is well known and perhaps the earliest in the area, we have worked on many EU Projects involving restoration (AURORA, BRAVA, PRESTOSPACE) and have associations with archives around Europe. We are also involved in the creation of new cinema post-production tools and our motion estimation technology (in collaboration with The Foundry) is used around the world for film special effects in movies like Matrix, Lord of the Rings, X-Men, Spider Man, Harry Potter and so on.

We are currently working on the EU project i3dpost, a collaboration between TCD, uni Surrey, Uni Thessonaliki and Buf (a post production house in France), QuanticDream (Paris based games developer). The idea is to exploit multiview film recording for new post-production techniques and more robust editing tools.

Information Retrieval

We have been involved with projects in Information Retrieval since 1999. We coordinated MOUMIR and worked on Enterprise Ireland projects involving the automated creation of summaries for sports video: snooker, tennis, cricket. We have also established a unique connection with the Dept. of Psychology regarding the diagnosis of Dyslexia using new video retrieval and motion analysis technology ]. Our ethos in the development of retrieval technology has been that "retrieval is not a science until the user context is properly acknowledged". To this end we are involved with an ongoing collaboration with the University of the West Indies, Trinidad and Tobago, to exploit retrieval technology in reducing the infrastructure required for Distance Learning. Projects involving retrieval for parsing of video from sports coaching sessions are also underway in this collaboration. Recently we have started work with the Royal College of Surgeons in Ireland to assist with automated editing and enhancement of video from anatomy practicals.

Video over Wireless

Finally, in the video over wireless area, we are leveraging our skills in dealing with poor quality video (from motion picture restoration) and spotting events in the video stream (from sports video retrieval) to develop new ways to adapt video for display on different devices. This is the "Content Aware Media Streaming" project.

Page last modified on March 11, 2011